Game audio · Sound design · Original music

Game audio, handmade.

Sound design, SFX and original music for games, shaped with real recordings and built around the world you're creating. Available for commissions, from the first sound list to the delivered files.

Simon Wagner · Polarsound Productions · Dornbirn, Austria

Indie teams and studios · remote, worldwide · one person, start to delivery

Proof, in four sets.

Six sounds: a shop, a blade, ice, air, current. Five pieces of music from games and releases, field recordings straight off the recorder, and one creature asked to do four different things. Step through each set with the arrows; nothing plays until you press play.

Runes & Revenue: the forge, hammer and anvil in motion
Forge Runes & Revenue · Anvil, grinding, furnace 48 kHz · 24 bit source
00:00/00:03

Sound design · Music · Field recording · Creature work. Straight from the project sessions, shortened for the web

What your game gets.

Book the whole sound, or the part you're missing. Either way you talk to the person who makes it.

The whole sound of your game

Game Audio

Your game should sound finished, not assembled.

See a whole game scored and sound designed

Also available

Trailer Audio

A trailer has seconds to sound like your game. Score, sound design and mix cut to the edit, mixed to hold up in a loud hall and on a quiet phone speaker. Same approach for audio logos.

Start a trailer brief
Cover of the free Household Interior Foley sample pack

Sound libraries

Or just take the sounds.

Four released libraries, 1,616 recordings made in front of the real object and named to the Universal Category System. Two starter packs cost nothing.

Libraries
4
Sounds
1,616
Free packs
2
Recorded at
up to 192 kHz

The studio

Small on purpose.

I'm Simon Wagner, a composer and sound designer in Dornbirn, Austria. Polarsound is a one-person studio, which means the person you brief is the person who records, designs and delivers. No handover, no telephone game.

I record my own field and foley material, and I build my own tools when the ones that exist get in the way, including UCS Tagger, a library organiser now used by other sound designers.

The Polarsound booth in Dornbirn: acoustic panelling, microphone stands, a shelf of foley material and the studio screen

The booth in Dornbirn, where most of this is recorded

Simon Wagner
Role
Composer & sound designer
Base
Dornbirn, Vorarlberg
Records
Own field & foley
Builds
UCS Tagger

Tell me about your game.

Two sentences and a link are enough. You'll get a personal reply with first thoughts on your audio, not a form letter.

Or write directly: polarsoundproductions@gmail.com

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